![]() ![]() Monster Crown is massive and it’ll be hard for any single person to know everything there is to know about the world, the battling system, and the breeding system. Maybe your creation will be sought after by competitive battlers looking for the specific traits you’ve managed to cultivate! Maybe you’ll share the secret recipe, maybe you’ll keep it to yourself, or maybe you’ll give out eggs and be very much the real-life breeder of that unique creation. It’ll be a lot of fun working out how to create a new monster breed that suits you, I really think by the end of the first portion of the game you’ll have a team of your own tailor-made species that are incredibly unique and will leave others scratching their heads over what you’ve made. When you breed Monster A and Monster B you’ll find yourself with a true mix of both parents, when it comes to appearance, stats, moveset, growth rates – when you mix two monsters, you truly create a new species. Monsters aren’t eager to become your friends and at first, aren’t even that fond of you – after forming a pact, sort of like you’d expect with a demon, you recruit them and there’s a long road ahead to something like friendship.īut the biggest difference is our true crossbreed system. Walsh: Well first off, the relationship between mankind and the monsters of the world isn’t inherently friendly. PC Invasion: What sets Monster Crown apart from other creature collectors? Once they reach the halfway point to the second town, I imagine people saying, “We’re not in Kanto anymore!” So, you could say the comparison gave me the freedom to introduce people to a different world by making use of their existing knowledge and expectations. But after that dungeon, you’re thrown into an open world where you can easily get yourself into trouble and will have to learn how to stay safe in a world that hasn’t quite been tamed by civilization yet. The familiarity with Pokémon allowed me to ease people into a totally different style – for example, you start off on a safe route, then a dungeon. So as you play the game, or even watch it, in the beginning, it feels quite familiar, but by the time you reach the 2-3 hour mark, you realize that you’re really in an entirely different world with a different feel and different rules. So I realized, hey, if people are going to assume they can expect Pokémon, maybe that presents an opportunity. ![]() Souls-like, Metroidvania games, these games wear their inspirations on their sleeves and it’s not a source of shame, but somehow being inspired by Pokémon makes you a bit of a pariah, you must be a knock-off. Jason Patrick Walsh: Well you’re absolutely right on the “always” part! I don’t think there’s any genre quite as unwelcoming toward newcomers as this one. PC Invasion: How do you feel about always being compared to Pokémon? Walsh told me what it’s like to always be compared to Pokémon, what sets Monster Crown apart from other creature collectors, and which features he’s most excited about. Monster Crown developer and founder of Studio Aurum, Jason Patrick Walsh, was kind enough to take some time out of his monster-packed schedule to chat with me about the game. Where Pokémon wants you to befriend adorable creatures, Monster Crown wants you to make pacts with monsters for power and survival. ![]() Monster Crown can be described as Pokémon for grownups, taking the creature collector genre to a darker and more mature place. ![]() I was lucky to get access to the closed beta and put together my impressions of the game in a preview, which you can check out here. Monster Crown is a creature collector like Pokémon that is coming to the end of it’s closed beta and entering Steam Early Access on July 30. ![]()
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